We’re very pleased to announce that our latest update, v1.2.2, is now live and available in the dashboard. The main focus of this update has been primarily on tidying up and introducing a few quality of live improvements but we have introduced a couple of new major features…
Following on from last quarter’s Release Watch, we’re happy to reveal our latest update. We’re sticking with the blog format for a while yet but if you want to make sure you don’t miss any further reviews or industry insights from the Player XP team, sign up to the newsletter now. Keep reading to find out how the market has reacted to the top releases over the last three months.
We are very pleased to announce that the latest version of Player XP, v1.2.1, has now gone live. We’ve added several great new features, and improved upon some existing ones.
Welcome to the first Player XP Quarterly Market review. Through our audience analysis technology, we believe that Player XP can provide a unique perspective on the games industry and through this review, we can help give a new view on the industry’s latest releases and major titles. This first quarterly review will take the form of a blog article but going forward, we’ll be running this as a newsletter so look out for the Newsletter signup link at the bottom of this article.
We’ve just finished putting the final touches into our 1.2 update to the Player XP dashboard. With this update, we believe you’ll have greater levels of flexibility with your player discussion data than ever before.
There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th June, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article we’re going to explore some of the claims he made during his presentation and in subsequent interviews.
“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]
Discussion about Sekiro’s difficulty has been prominent online since its successful release on 22nd March. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide reaching the issue of difficulty is for the latest From Software release. Continue reading
We’re happy to unveil our latest feature in Player XP, our Hub page! We’re excited about this new development as we believe that it will be very useful for all of our users.
We are very happy to announce that our new sentiment system has just been pushed live.
As part of this update, we’ve made a number of changes to the way our system evaluates and scores sentiment on individual comments. This change will affect all previously logged data and new data as it comes into the dashboard therefore affecting the overall average scores displayed on every game inside the system.
The fight to become the top BR (Battle Royale) title heading into the Christmas period looks to be a hard fought one. With Fortnite’s Season 7 mode bringing Snow to the island, the arrival of gaming’s juggernaut Call of Duty to the BR scene with its highly rated Blackout game mode and the recent announcement that the extremely popular Red Dead Redemption 2’s online mode will also contain a BR mode competition seems to be fierce. However, it seems like the genres early pace setter, PlayerUnknown’s Battlegrounds (PUBG), is more than up for the fight.