Q2 Market Review – Sentiment & Community Activity of April-June 2019

Welcome to the first Player XP Quarterly Market review. Through our audience analysis technology, we believe that Player XP can provide a unique perspective on the games industry and through this review, we can help give a new view on the industry’s latest releases and major titles. This first quarterly review will take the form of a blog article but going forward, we’ll be running this as a newsletter so look out for the Newsletter signup link at the bottom of this article.

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Version 1.2 Live!

We’ve just finished putting the final touches into our 1.2 update to the Player XP dashboard. With this update, we believe you’ll have greater levels of flexibility with your player discussion data than ever before.

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After one of the more controversial launches in recent history, how is Fallout 76 faring after it’s recent changes?

There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th June, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article we’re going to explore some of the claims he made during his presentation and in subsequent interviews.

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Did Sekiro: Shadows Die Twice drive away its large playerbase by setting the bar too high for difficulty?

“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]

Discussion about Sekiro’s difficulty has been prominent online since its successful release on 22nd March. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide reaching the issue of difficulty is for the latest From Software release. Continue reading

Player XP Hub page

We’re happy to unveil our latest feature in Player XP, our Hub page! We’re excited about this new development as we believe that it will be very useful for all of our users.
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Sentiment v2 Release

We are very happy to announce that our new sentiment system has just been pushed live.

As part of this update, we’ve made a number of changes to the way our system evaluates and scores sentiment on individual comments. This change will affect all previously logged data and new data as it comes into the dashboard therefore affecting the overall average scores displayed on every game inside the system.

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PUBG just had its best month since launch

The fight to become the top BR (Battle Royale) title heading into the Christmas period looks to be a hard fought one. With Fortnite’s Season 7 mode bringing Snow to the island, the arrival of gaming’s juggernaut Call of Duty to the BR scene with its highly rated Blackout game mode and the recent announcement that the extremely popular Red Dead Redemption 2’s online mode will also contain a BR mode competition seems to be fierce. However, it seems like the genres early pace setter, PlayerUnknown’s Battlegrounds (PUBG), is more than up for the fight.

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Welcome to the new Player XP!

Hertzian are very proud to release our new version of Player XP. Through the combination of natural language processing, machine learning and advanced data analytics, the new Player XP platform provides you with the most powerful way of monitoring, evaluating and actioning player feedback from a wide range of online sources.

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