The Power of Player XP’s Sentiment Analysis

The Player XP sentiment system uses a state-of-the-art neural network architecture trained on a dataset of over 100 million pieces of feedback, making it one of the largest datasets for domain-specific data ever compiled. 

Player XP exists entirely in the cloud, running on AWS infrastructure, we utilise the latest advances in cloud computing to run all 3 pillars of our service: data aggregation, data processing, and data analysis. 

Continue reading for answers to all questions you may have about Player XP’s sentiment system…

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Player XP “Stray” Game Report

Stray is a third-person puzzle-solving adventure game set in a decaying cybercity, where you play as a cat and solve the mysteries of this city that droids and other strange creatures have inhabited. Stray is developed by BlueTwelve Studio and published by Annapurna Interactive

Since its release on July 19th 2022, Stray has built a larger than expected playerbase and received a flurry of overwhelmingly positive reactions. However, as every game does, a few things have caused negative feedback from players and have therefore impacted the game’s overall sentiment. This Player XP report will analyse comments and feedback from the Stray community to identify the topics that are driving positive and negative discussion around the game.

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Player XP @ Gamescom 2022

We are excited to say that Player XP will be attending Devcom and Gamescom this year in Cologne, Germany! After going digital for 2 years, we could not be happier that Gamescom is back live and we can attend. We look forward to seeing the latest groundbreaking news in the games industry and meeting with some of you in attendance. 

Our CEO Christopher Weavill and CTO Andrew Husband are in Cologne next week representing Player XP. They are meeting with multiple Player XP clients and can’t wait to catch up with as many people as they can throughout the week. So if you would like to meet with them too then don’t hesitate to reach out and they would be happy to arrange a time with you.

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How Blizzard Disappointed The Diablo Playerbase With Immortal

The Diablo franchise has gained a large and loyal playerbase since the release of the first Diablo game over two decades ago in 1996. The latest game in the franchise, Diablo 4 was announced back in 2019 and has had its release date postponed until 2023. Blizzard has since released the free-to-play (F2P) action-RPG mobile game ‘Diablo Immortal’. 

The game is mobile-focused but is also in Early Access on PC already due to the game’s high-quality production. Despite the hype from the community for another successful Diablo game, this one largely disappointed a majority of the playerbase with the main issue being in-game microtransactions. This blog will analyse everything that went wrong with Diablo Immortal and why it has received such negative reactions from its community.

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Player XP Change Requests & User Feedback

In this article, we will update you on how clients and users can make change requests for the dashboard and provide us with feedback which we use to improve the platform and make updates that better your experience using Player XP. 

We are always looking to make improvements to our dashboard so we can provide you with more features and useful insights. We use your feedback to make updates to the dashboard that provide you with more features to analyse your data and allow you to customise the platform’s visualisation to suit your preferences. This is to ensure your studio is getting the most out of Player XP.

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What is Behind COD Warzone’s Negative Sentiment?

Using Player XP, we could identify that Activision’s Call of Duty: Warzone currently has an all-time sentiment of -18. On the Player XP dashboard, we have gathered over 2.3 million interactions from various data sources that we monitor for the game. 

It is interesting to see that a game with such a large playerbase has a very negative sentiment, so we are bringing you this blog to give you insights into what is causing this negative sentiment and the pain points that Activision’s community are experiencing. We will also show you how you can use the feature-rich Player XP dashboard to get insights into any game.

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World Of Warcraft: Dragonflight Expansion

Blizzard has brought excitement to the World of Warcraft (WoW) playerbase with the announcement of the newest expansion – Dragonflight. This is the latest expansion to WoW since Shadowlands in 2020 which disappointed and drove many players away from the game despite its pre-release hype. This time, Blizzard’s announcement sounded more promising for the future of the game. 

The Dragonflight expansion is expected to be released sometime in Q1 of 2023 and takes place in a new area called the Dragon Isles – this area includes four new zones. There are plans for major revamps to core features such as the UI, HUD, and Talent System. Players have grown heavily frustrated with the current game so are relieved to see that Blizzard is listening to the playerbase and working to improve the game.

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Player XP Insights: Ready Or Not

We are excited to share with you our latest Player XP report focusing on the recently released game – ‘Ready Or Not’. Ready Or Not is a tactical first-person shooter (fps) where you play as SWAT police units with the objective to defuse hostile situations. Made by a smaller developer VOID Interactive, the modern-day style game was finally released in mid-December 2021, after its initial postponement. The game is currently available on PC in Steam Early Access so is still subject to changes and updates with new content.

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After one of the more controversial launches in recent history, how is Fallout 76 faring after it’s recent changes?

There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th of June 2019, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article, we’re going to explore some of the claims he made during his presentation and in subsequent interviews.

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Did Sekiro: Shadows Die Twice drive away its large playerbase by setting the bar too high for difficulty?

“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]

Discussions about Sekiro difficulty have been prominent online since its successful release on 22nd March 2019. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide-reaching the issue of difficulty is for the latest From Software release. Continue reading