After one of the more controversial launches in recent history, how is Fallout 76 faring after it’s recent changes?

There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th June, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article we’re going to explore some of the claims he made during his presentation and in subsequent interviews.

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Did Sekiro: Shadows Die Twice drive away its large playerbase by setting the bar too high for difficulty?

“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]

Discussion about Sekiro’s difficulty has been prominent online since its successful release on 22nd March. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide reaching the issue of difficulty is for the latest From Software release. Continue reading