Player XP is excited to be hosting United By Games!Continue reading
Player XP will once again be attending the Game Developers Conference this year on March 20-24, 2023 in San Francisco. GDC is once again being held at the Moscone Convention Center, the largest convention and exhibition complex in San Francisco, California.
As we begin the new year, we aim to continue growing Player XP as an industry-leading games community platform and find ways to better support our clients. We recently updated our Roadmap with all of the new Player XP features scheduled to be released throughout 2023 and in early 2024.
In-game chat activity is an important metric to measure when collecting and analysing player data. In-game chat is where players communicate during online game modes. You mostly see this in online multiplayer team games and game modes.
Keep reading this article to learn about our new type of data source and how we can provide you with more insights into your community from your in-game chat.
The Player XP sentiment system uses a state-of-the-art neural network architecture trained on a dataset of over 100 million pieces of feedback, making it one of the largest datasets for domain-specific data ever compiled.
Player XP exists entirely in the cloud, running on AWS infrastructure, we utilise the latest advances in cloud computing to run all 3 pillars of our service: data aggregation, data processing, and data analysis.
Continue reading for answers to all questions you may have about Player XP’s sentiment system…
Stray is a third-person puzzle-solving adventure game set in a decaying cybercity, where you play as a cat and solve the mysteries of this city that droids and other strange creatures have inhabited. Stray is developed by BlueTwelve Studio and published by Annapurna Interactive.
Since its release on July 19th 2022, Stray has built a larger than expected playerbase and received a flurry of overwhelmingly positive reactions. However, as every game does, a few things have caused negative feedback from players and have therefore impacted the game’s overall sentiment. This Player XP report will analyse comments and feedback from the Stray community to identify the topics that are driving positive and negative discussion around the game.
We are excited to say that Player XP will be attending Devcom and Gamescom this year in Cologne, Germany! After going digital for 2 years, we could not be happier that Gamescom is back live and we can attend. We look forward to seeing the latest groundbreaking news in the games industry and meeting with some of you in attendance.
Our CEO Christopher Weavill and CTO Andrew Husband are in Cologne next week representing Player XP. They are meeting with multiple Player XP clients and can’t wait to catch up with as many people as they can throughout the week. So if you would like to meet with them too then don’t hesitate to reach out and they would be happy to arrange a time with you.
The Diablo franchise has gained a large and loyal playerbase since the release of the first Diablo game over two decades ago in 1996. The latest game in the franchise, Diablo 4 was announced back in 2019 and has had its release date postponed until 2023. Blizzard has since released the free-to-play (F2P) action-RPG mobile game ‘Diablo Immortal’.
The game is mobile-focused but is also in Early Access on PC already due to the game’s high-quality production. Despite the hype from the community for another successful Diablo game, this one largely disappointed a majority of the playerbase with the main issue being in-game microtransactions. This blog will analyse everything that went wrong with Diablo Immortal and why it has received such negative reactions from its community.
In this article, we will update you on how clients and users can make change requests for the dashboard and provide us with feedback which we use to improve the platform and make updates that better your experience using Player XP.
We are always looking to make improvements to our dashboard so we can provide you with more features and useful insights. We use your feedback to make updates to the dashboard that provide you with more features to analyse your data and allow you to customise the platform’s visualisation to suit your preferences. This is to ensure your studio is getting the most out of Player XP.
Using Player XP, we could identify that Activision’s Call of Duty: Warzone currently has an all-time sentiment of -18. On the Player XP dashboard, we have gathered over 2.3 million interactions from various data sources that we monitor for the game.
It is interesting to see that a game with such a large playerbase has a very negative sentiment, so we are bringing you this blog to give you insights into what is causing this negative sentiment and the pain points that Activision’s community are experiencing. We will also show you how you can use the feature-rich Player XP dashboard to get insights into any game.