There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th of June 2019, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article, we’re going to explore some of the claims he made during his presentation and in subsequent interviews.
Did Sekiro: Shadows Die Twice drive away its large playerbase by setting the bar too high for difficulty?
“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]
Discussions about Sekiro difficulty have been prominent online since its successful release on 22nd March 2019. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide-reaching the issue of difficulty is for the latest From Software release. Continue reading
PUBG just had its best month since launch
The fight to become the top BR (Battle Royale) title heading into the Christmas period looks to be a hard-fought one. With Fortnite’s Season 7 mode bringing Snow to the island, the arrival of gaming’s juggernaut Call of Duty to the BR scene with its highly rated Blackout game mode, and the recent announcement that the extremely popular Red Dead Redemption 2’s online mode will also contain a BR mode competition seems to be fierce. However, it seems like the genre’s early pacesetter, PlayerUnknown’s Battlegrounds (PUBG), is more than up for the fight.