This year’s Game Developers Conference (GDC) will be held from March 21st to 25th, 2022 in San Francisco, California. The event is returning in 2022 with a huge mix of informative talks, awards, roundtable discussions, and more, by professionals from around the globe. After a short break from in-person events, no boundaries are stopping the vast guest list this year, with a mixture of in-person and virtual appearances throughout the week. With GDC passes for attending both remotely and physically, this year’s event is a must.

Player XP Representative Alex Boucher

During GDC you can speak with Alex Boucher who will be representing us all week for any questions you may have about Player XP and our services. You can book a slot to meet Alex through our google form to make sure you catch him at the event. Don’t miss this opportunity to find out more about our latest features that set us apart from the rest.


GDC Event 2022


Who to look out for?

To help you get the most out of GDC 2022, we have put together a list of talks we feel you should look for. These talks are coming to you from multiple Summits which may be intriguing to you game devs. This includes the Community Management Summit, Games Summit, Fair Play Summit, and much more in areas that will spark your interest.


1. Eylul Ozekes

First up is Eylul Ozekes who will be presenting a talk within the Community Management Summit named ‘The co-creation loop – How to Motivate Communities for Enhanced Value’. Eylul is Sarepta Studio’s marketing manager, who believes in focusing on co-creation for a more engaged audience. Targeted at game developers and community managers, this in-person talk will take you through the ‘understanding, motivation and co-creation loop’ (GDC, 2022), as well as ways to use psychographic targeting to your advantage.

Use this 30 minute talk to ‘Get a deeper understanding of what creates value for your audience – and what you can get in return.’ (GDC,2022).

You can find this talk in room 2016, West Hall on Monday 21st March at 1:20 pm. If you are not attending this event in person, this talk will be recorded and placed in the GDC Vault for you to watch another time.


2. Dean Anderson


Our second recommendation is also in the Community Management Summit, this time looking at redefining user-generated content for a new era. Dean Anderson, Co-founder and CEO of Playerstate, will be presenting the talk to teach the benefits of user-generated content (UGC). Dean will dive into ways to utilise UGC results to benefit player engagement and retention, as well as offer tips on how to manage UGC creators.

Head to room 2006, West Hall on Monday 21st to catch Dean at 2:10 pm for his informative 30-minute talk, or watch online via the GDC virtual live stream.


3. Mario Carballo Zama


Moving over to the Independent Games Summit we are bringing the ‘Game Dev Communities from Home’ talk to your attention. Presented by Mario Carballo Zama, game and web developer at Amano Games, is going to share interesting insights from Mexican developer communities: Indi-es, Women in GAMEX and DevsVJ MX. The talk is inspired by the growth in development communities during the Covid-19 pandemic. Tools and insights that aid understanding in how you can benefit from communities and ways to improve your own community will also be introduced.

This talk will be taking place in-person in room 2006, West Hall on Monday 21st at 3 pm and virtually as a live stream. 

GDC Moscone, CA


4. Alexander Gee, Jane Skullman and Paulina Olsson


In the Fair Play Summit GDC will have a talk on ‘How to Encourage Social and Emotional Learning In-Game in a Data and Research Driven Manner’. This talk is aimed at anyone who has an interest in lowering disruptive behaviour in-game. For this talk, you are treated to three professionals taking the stage, Alexander Gee (CEO at Oterlu), Jane Skullman (Executive Producer at Star Stable) and Paulina Olsson (CEO and Co-founder at Peppy Agency). The three presenters will take you through true examples of using AI to reduce disruptive behaviour, and introduce techniques to promote positive behaviour. You will be given guidance from which you can act upon and see results for yourself – the proof is in the pudding!

This is an in-person event being held in 3002, West Hall on Tuesday 22nd at 3 pm. The event will be recorded so virtual attendees can access this in the GDC Vault after the talk.


5. Aimee Meehan, Matan Shaham and Adam Stevens


The All about Analytics talk is titled ‘Understanding the Data You Need to Inform Decision-Making for Your App Business (Presented by ironSource)’. This in-person talk is brought to you by Aimee Meehan (VP Growth Partnerships at ironSource), Matan Shaham (Director of Product Management at ironSource) and Adam Stevens (VP Product at ironSource). Directed towards data-driven minds in the app creation industry, this session will teach you how to decide on routes to take when facing monetization choices, user experience approaches and much more. Use this talk to give you confidence in decision making, no matter what stage your app is at.

This in-person talk will be located in room 3009 at West Hall on Wednesday 23rd at 12:30 pm. If you are virtually attending this session, you can access the video in the GDC Vault.


GDC California



6. Moritz Maurer, Chris King and  J Moses


And last but by no means least we would like to bring to your attention the Gaming Data talk: ‘Take Control of Your Data & IP To Unlock New Revenue Streams and Empower Your Community, Presented by Grid Esports and J Moses (Presented by Grid).’  For this session, you will be joined by Moritz Maurer (CEO at GRID esports GmbH), Chris King (CTO at GRID esports GmbH) and J Moses (Director at Take-Two Interactive). With high-level experience in the data platform GRID esports designed for the games industry, and game creating knowledge from Take-Two Interactive, you will want to make the most out of what they have to say.

This in-person session addresses the challenges game publishers face around data assets and the benefits of an official data offering. You will walk away with a better understanding of the role of gameplay data for game publishers and know-how data users, community members and holders can benefit from gaming data. Aimed at Game Developers, Business Leadership (in game development and publishing) and Data Management, this talk can also be attended by any level of knowledge in the areas discussed.

This talk will be available in room 2009, West Hall on Thursday 24th March at 11:30 am. This talk is solely in-person with no recording available.


And there you have it, six talks to look out for at the world-renowned GDC event 2022.

This year we will be represented by Alex Boucher who will be attending all week. If you have any questions and would like to know more about our services, fill out this form to speak with Player XP’s representative, Alex Boucher. Find out more about how we can help you get ahead in the games industry.