We all know them, those players who become fixated on something negative around a game and then use that as a repeatable item of complaint. However simply complaining as a consumer isn’t a bad thing, in fact, it can improve the game if shared respectfully and is solution-driven. But there’s something that separates a regular player who feels strongly about an issue from a truly toxic one. When it crosses into toxic territory, deviant behaviours are expressed to negatively impact a game in an intentional way. This manifests in ways like bullying and harassment, doxing, hateful rhetoric, and/ or discriminatory language.Continue reading
Player XP will once again be attending the Game Developers Conference this year on March 20-24, 2023 in San Francisco. GDC is once again being held at the Moscone Convention Center, the largest convention and exhibition complex in San Francisco, California.
In-game chat activity is an important metric to measure when collecting and analysing player data. In-game chat is where players communicate during online game modes. You mostly see this in online multiplayer team games and game modes.
Keep reading this article to learn about our new type of data source and how we can provide you with more insights into your community from your in-game chat.
The Diablo franchise has gained a large and loyal playerbase since the release of the first Diablo game over two decades ago in 1996. The latest game in the franchise, Diablo 4 was announced back in 2019 and has had its release date postponed until 2023. Blizzard has since released the free-to-play (F2P) action-RPG mobile game ‘Diablo Immortal’.
The game is mobile-focused but is also in Early Access on PC already due to the game’s high-quality production. Despite the hype from the community for another successful Diablo game, this one largely disappointed a majority of the playerbase with the main issue being in-game microtransactions. This blog will analyse everything that went wrong with Diablo Immortal and why it has received such negative reactions from its community.
In this article, we will update you on how clients and users can make change requests for the dashboard and provide us with feedback which we use to improve the platform and make updates that better your experience using Player XP.
We are always looking to make improvements to our dashboard so we can provide you with more features and useful insights. We use your feedback to make updates to the dashboard that provide you with more features to analyse your data and allow you to customise the platform’s visualisation to suit your preferences. This is to ensure your studio is getting the most out of Player XP.
Using Player XP, we could identify that Activision’s Call of Duty: Warzone currently has an all-time sentiment of -18. On the Player XP dashboard, we have gathered over 2.3 million interactions from various data sources that we monitor for the game.
It is interesting to see that a game with such a large playerbase has a very negative sentiment, so we are bringing you this blog to give you insights into what is causing this negative sentiment and the pain points that Activision’s community are experiencing. We will also show you how you can use the feature-rich Player XP dashboard to get insights into any game.
Translation Beta Release
After months of preparation, we can release the new Player XP in-house Translation Engine. For its initial release, this tool will only be available in Beta Early Access. The Translation Engine is trained using games specific terminology so it can provide you with more insight into how your game is being perceived by your players and communities around the world.
This article takes you through the benefits of this tool and how you can view all of your global data in one place on the Player XP dashboard.
We conclude another successful year of GDC with this year’s conference hosted at the Moscone Center in San Francisco. The 5 days were full of insightful talks and exhibitions that benefitted the game developers in attendance.
This year’s GDC was the first time since 2019 that the conference has been fully held in person. There were over 12,000 in-person attendees with GDC passes, plus 5,000 virtual attendees. This generated a lot of positive talk from devs able to attend GDC 2022 in person.
Player XP has recently collaborated with Dovetail Games to provide them with insights from their community that helps them understand player needs and general opinion. Having access to this helps them understand where and how they can improve their games for players.
This case study takes you through how they have introduced Player XP to address major pain points within their business to better understand the sentiment of their community and what they are saying.