There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th June, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article we’re going to explore some of the claims he made during his presentation and in subsequent interviews.
“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]
Discussion about Sekiro’s difficulty has been prominent online since its successful release on 22nd March. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide reaching the issue of difficulty is for the latest From Software release. Continue reading
We’re happy to unveil our latest feature in Player XP, our Hub page! We’re excited about this new development as we believe that it will be very useful for all of our users.
We are very happy to announce that our new sentiment system has just been pushed live.
As part of this update, we’ve made a number of changes to the way our system evaluates and scores sentiment on individual comments. This change will affect all previously logged data and new data as it comes into the dashboard therefore affecting the overall average scores displayed on every game inside the system.
Hertzian are very proud to release our new version of Player XP. Through the combination of natural language processing, machine learning and advanced data analytics, the new Player XP platform provides you with the most powerful way of monitoring, evaluating and actioning player feedback from a wide range of online sources.