Sentiment Changes

From today (Wednesday, 8th April) onwards, you will see a change in how your sentiment scores are calculated across the Player XP dashboard. This is being driven by a number of changes we’ve put in place to help increase accuracy and provide greater visibility on the differences between certain scores. This will affect all ongoing data and all previously processed historic data.

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Version 1.2.2 Release

We’re very pleased to announce that our latest update, v1.2.2, is now live and available in the dashboard. The main focus of this update has been primarily on tidying up and introducing a few quality of live improvements but we have introduced a couple of new major features…

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Version 1.2.1 Is Now Live!

We are very pleased to announce that the latest version of Player XP, v1.2.1, has now gone live. We’ve added several great new features, and improved upon some existing ones.

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Version 1.2 Live!

We’ve just finished putting the final touches into our 1.2 update to the Player XP dashboard. With this update, we believe you’ll have greater levels of flexibility with your player discussion data than ever before.

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After one of the more controversial launches in recent history, how is Fallout 76 faring after it’s recent changes?

There’s no such thing as bad press. Despite Fallout 76‘s controversial launch, Bethesda Game Studios had a record 60M players on their games over the last 12 months. On the 9th June, Todd Howard gave a presentation at Bethesda’s E3 Press Conference. In this article we’re going to explore some of the claims he made during his presentation and in subsequent interviews.

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Did Sekiro: Shadows Die Twice drive away its large playerbase by setting the bar too high for difficulty?

“On release day, Sekiro: Shadows Die Twice drew over 108,000 concurrent players on Steam, … the third highest of any Japanese game in the platform’s history.” [source]

Discussion about Sekiro’s difficulty has been prominent online since its successful release on 22nd March. An article on Business Insider called it “Insanely difficult” whilst IGN UK explored accessibility from the perspective of someone with a disability. We’ve asked one of our analysts, Pete, to take a further look at the game inside the Player XP dashboard to see how wide reaching the issue of difficulty is for the latest From Software release. Continue reading

Player XP Hub page

We’re happy to unveil our latest feature in Player XP, our Hub page! We’re excited about this new development as we believe that it will be very useful for all of our users.
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Sentiment v2 Release

We are very happy to announce that our new sentiment system has just been pushed live.

As part of this update, we’ve made a number of changes to the way our system evaluates and scores sentiment on individual comments. This change will affect all previously logged data and new data as it comes into the dashboard therefore affecting the overall average scores displayed on every game inside the system.

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Welcome to the new Player XP!

Hertzian are very proud to release our new version of Player XP. Through the combination of natural language processing, machine learning and advanced data analytics, the new Player XP platform provides you with the most powerful way of monitoring, evaluating and actioning player feedback from a wide range of online sources.

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